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/ PC Gamer (Italian) 35 / PC Gamer IT CD 35 2-2.iso / Blood Demo / DATA / CARS / 37FORD / 32x20x8 / 37FORD.TXT
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Text File  |  1998-05-12  |  2.3 KB  |  46 lines

  1. FRANKF.PIX                                // Cockpit forward image file names
  2. 15,17,335,178                            // Left, top, right, bottom rendering coordinates
  3. FRANKL.PIX                                // Cockpit left image file names
  4. 15,19,335,187                            // Left, top, right, bottom rendering coordinates
  5. FRANKR.PIX                                // Cockpit right image file names
  6. 15,19,335,162                            // Left, top, right, bottom rendering coordinates
  7.  
  8. d,46,183,SPEEDO0.PIX,7                    // Speedo type, x, y, filename, x-pitch
  9. d,103,191,SPEEDO0.PIX,7                    // Speedo type, x, y, filename, x-pitch
  10. a,4,152,TACHO.PIX,31,179,0,21,215,0,-4    // tacho type, x, y, filename, x-pitch
  11. d,103,199,TACH0.PIX                        // Tacho x, y, filename
  12.  
  13. 33,183,GEARS.PIX                        // Gear display x,y,image (external)
  14. 150,180,GEARS.PIX                        // Gear display x,y,image (internal)
  15. 7                                        // Number of hands frames
  16. 154,164,HANDS06R.PIX,0,0,none            // Left-most hands frame
  17. 164,173,HANDS05R.PIX,0,0,none            // Leftish hands frame
  18. 178,185,HANDS04R.PIX,54,206,HANDS04L.PIX    // Leftish hands frame
  19. 183,195,HANDS03R.PIX,55,195,HANDS03L.PIX    // Centre hands frame
  20. 183,199,HANDS02R.PIX,60,188,HANDS02L.PIX    // Rightish hands frame
  21. 0,0,none,64,180,HANDS01L.PIX            // Rightish hands frame
  22. 0,0,none,60,171,HANDS00L.PIX            // Right-most hands frame
  23.  
  24. 262,30,349,63                            // Left, top, right, bottom of mirror
  25. 0,0,52,46                                // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
  26.  
  27. 309,162,1,1,2,3,1,ENGDM.PIX            // Engine damage x,y,flash1..5
  28. 310,173,1,1,2,3,1,TRNDM.PIX            // Transmission damage x,y,flash1..5
  29. 306,173,1,1,2,3,1,STRDM.PIX            // Steering damage x,y,flash1..5
  30. 305,165,1,1,2,3,1,LBRKDM.PIX            // lf brake damage x,y,flash1..5
  31. 317,165,1,1,2,3,1,RBRKDM.PIX            // rf brake damage x,y,flash1..5
  32. 305,191,1,1,2,3,1,LBRKDM.PIX            // lr brake damage x,y,flash1..5
  33. 317,191,1,1,2,3,1,RBRKDM.PIX            // rr brake damage x,y,flash1..5
  34. 301,164,1,1,2,3,1,TYRDM.PIX            // lf wheel damage x,y,flash1..5
  35. 321,164,1,1,2,3,1,TYRDM.PIX            // rf wheel damage x,y,flash1..5
  36. 301,190,1,1,2,3,1,TYRDM.PIX            // lr wheel damage x,y,flash1..5
  37. 321,190,1,1,2,3,1,TYRDM.PIX            // rr wheel damage x,y,flash1..5
  38. 0,0,286,149,DAMASK0.PIX
  39.  
  40. 3                                        // Number of dimmed areas (external)
  41. 283,147,313,195                            // Dim rectangle
  42. 31,182,42,198                            // Dim rectangle
  43. 44,182,69,198                            // Dim rectangle
  44.  
  45. 0                                        // Number of dimmed areas (internal)
  46.